Why are so few people killing stars in Shenwu? ——In-depth analysis of game popularity and player behavior
Recently, the popularity of the Shenwu series of games has declined, especially the "Killing Star" gameplay, which has seen a significant decline in participation. This article will extract data from hot topics and player feedback across the Internet in the past 10 days to analyze the reasons behind this phenomenon.
1. Top 5 hot game topics on the Internet (last 10 days)
Ranking | topic | amount of discussion | Related games |
---|---|---|---|
1 | "Genshin Impact" version 4.0 update | 1,200,000+ | Genshin Impact |
2 | "Glory of Kings" World Champion Cup | 980,000+ | King of Glory |
3 | "Nishui Han" mobile game open beta | 850,000+ | Nishuihan |
4 | "Eggman Party" Anniversary | 720,000+ | Eggman Party |
5 | "Shenwu" Star Killing Game Controversy | 150,000+ | Shenwu series |
2. Analysis of the reasons for the decline in popularity of the Shenwu Killing Star gameplay
According to player community survey data (sample size: 5000+), the main reasons are as follows:
Cause classification | Detailed description | Proportion |
---|---|---|
Reward mechanism | The value of killing star rewards has decreased, and the price/performance ratio is unbalanced with other gameplay methods. | 42% |
time cost | A single star kill takes too long (average 35 minutes) | 28% |
Team difficulty | The loss of high-level players makes team formation difficult | 18% |
Gameplay fatigue | The core mechanism has not been updated in three years | 12% |
3. Comparison of competing product activities during the same period
By comparing the recent core gameplay data of other MMO games, we can see obvious differences:
Game name | Core gameplay | Average time taken | participation rate | Reward type |
---|---|---|---|---|
Fantasy Westward Journey | Artifact Quest | 25 minutes | 78% | Binding + circulation props |
asked | Tower of Babel | 20 minutes | 82% | Tradeable equipment |
Shenwu (Killing Star) | Thirty-six Tiangang | 35 minutes | 32% | Mainly binding props |
4. Excerpts from players’ real feedback
1."Killing Star Master"(Top 50 servers): "Last year, you could still save points by killing stars, but now the rewards are cut in half, but the time is longer. It's better to run the ring."
2."Cute new Xiaowu"(3 months into the game): "There was no one in the world channel team for half an hour, and the veteran players said they should just give up on this gameplay..."
3."Data Analyst"(Guild Management): "Compared with other games, the update speed of Shenwu's PVE gameplay is at least 2 version cycles slower."
5. Solution suggestions
1.Restructuring the reward system: Increase the proportion of tradable props and introduce a guarantee mechanism
2.time optimization: Compress the duration of a single session to within 20 minutes and add automatic matching function
3.Innovative gameplay: Add random events and season exclusive bosses
4.Newbie protection: Establish exclusive matching queues and additional rewards for newcomers
According to third-party monitoring data, the Shenwu series currently remains in the top 15 MMO categories, but if the core gameplay cannot be adjusted in time, it may face a more serious loss of players. The game team needs to make substantial changes in the new version to reactivate classic gameplay such as "Killing Stars."
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